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Jargon

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Design Document

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Overview

Our innovative language app utilizes state-of-the-art AI and mixed reality to ​redefine language learning, converting your everyday surroundings into an ​interactive learning environment. Imagine turning your living room into a ​vibrant educational space where ordinary items become language tools. With ​our advanced AI vision models and object detection, the app links new ​vocabulary to familiar objects, crafting a personal and intuitive spatial ​memory system.


A standout feature of the app is its ability to understand context and adapt in ​real-time to your environment. It stays updated as you rearrange or introduce ​new items, ensuring your learning experience remains dynamic and engaging. ​Picture learning the word "book" when picking up a novel today, and "set the ​table" while arranging dinner tomorrow.


What distinguishes our app is its power to make the ordinary extraordinary. By ​associating new language concepts with known objects and settings, we make ​learning not just intuitive but memorable. This approach enhances vocabulary ​retention and recall, ensuring long-term mastery.


Ultimately, our app is more than just a vocabulary builder—it's an AI-driven ​transformation that turns your home into a personalized, interactive ​language school. By integrating language learning into your daily life and ​simulating real-world interactions, our app makes mastering a new language ​both effective and exciting.

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Features

Context Aware

Jargon understands your environment, teaching you relevant vocabulary as you interact with ​your surroundings. Learn naturally by connecting new words to real objects, making the ​learning process feel effortless and intuitive.

Dynamic Adaptation

Your learning evolves with you. As you change your surroundings, Jargon adapts instantly—​keeping lessons relevant to what you’re doing. Whether cooking, cleaning, or relaxing, Jargon ​matches your activities to enhance retention.

Interactive Engagement

Learning becomes part of your daily routine. With Jargon, you’re not just memorizing words—​you’re living them. By connecting language to everyday actions, Jargon ensures long-lasting ​mastery in a way that’s both fun and effective.

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Who’s It For?

Beginner-Friendly Learners

Designed for beginners, Jargon offers a fun, stress-free experience. No pressure, just playful ​lessons that help you learn naturally and enjoyably.

Curious Language Enthusiasts

If you’re a fan of mobile language apps and curious about immersive learning, Jargon brings the ​ease of app-based learning to mixed reality—offering an experience that makes learning intuitive ​and exciting.

Mixed Reality Explorers

Jargon is for those excited to explore mixed reality while learning a new language. Developed for ​Meta Quest, it turns your everyday environment into an interactive language playground.

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The Team

Your Indie LLC is a creative technology studio dedicated to integrating ​AI development tools that boost the productivity of indie developers. We ​believe in “dog feeding” ourselves by using and testing our own ​innovations, ensuring our tools deliver real-world value. By blending AI ​with immersive design, we create interactive experiences that push the ​boundaries of indie game development. We are especially excited to ​implement these tools into our vision for Jargon, fusing MR and AI as a ​language learning app, to make learning both interactive and engaging.

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Dane

Willacker

Developer

Dane Willacker is a Virtual Reality Developer and AI specialist with a passion for integrating ​artificial intelligence into creative technology. Dane has been developing AI toolkits for Unity, ​aimed at creating custom AI assistants capable of learning and adapting within gaming ​environments. His work focuses on enhancing interactivity and personalization through ​intelligent agents, helping developers push the boundaries of AI integration in game design and ​virtual reality.


Skills:

  • AI development for Unity, specializing in custom AI assistants and intelligent agents.
  • Virtual reality development and graphic design, utilizing Unity, Blender, and Adobe Creative ​Suite.
  • Programming and 3D modeling, with ongoing education through platforms like Free Code ​Camp.


Recent Works:

  • Developed AI toolkits for Unity, such as "Assistance" and "Egg Bot," which emphasize ​adaptable AI agents in gaming and VR contexts.
  • Lead Developer for "Sunlink," an educational VR experience exploring sustainable technology ​and climate awareness, integrating interactive storytelling.
  • Worked on "NetPets," an AI-driven project designed to train pet neural networks, combining ​game design with adaptive AI learning.
  • Collaborated on "Fireside," a VR experience for community gathering and guided meditation, ​developed for Quest and Rift S.
  • Shared insights on creative technology, including an AI-driven story generator project, ​reflecting his broader interest in AI's potential in creative applications.


Dane Willacker's projects demonstrate his dedication to advancing the role of AI in interactive ​environments. By blending VR, AI, and game development, Dane pushes creative and technical ​boundaries, making him a key innovator in the integration of AI-driven solutions for immersive ​experiences.


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Tahmina

Khanam

Designer

Tahmina Khanam, known artistically as Tanu Luna, is a VR artist and XR app developer with a ​passion for creating immersive and educational experiences in the Metaverse. She has ​collaborated on several VR projects, including educational games and interactive adventures, ​and has displayed her VR art on various platforms and events, exploring themes of culture, ​nature, and technology.


Skills:

  • 3D modeling, VR art, and game development using Blender, Gravity Sketch, Tilt Brush, ​Oculus Quill 2.0, and Unity.
  • Leadership and project management for VR collaborations and operations.
  • Operations analysis, teaching, and training with experience in pharmacy and VR.

Recent Works:

  • Participated in the Project Titan: Craft Worlds Together challenge, focusing on VFX in Unreal ​Engine 5.
  • Collaborated on an immersive storytelling experience of the African folklore of Anansi.
  • Designed and created interactive environments and props for various video projects.
  • Developed an AR face filter called BeeN’Pollen using Meta Spark AR.
  • Contributed to the interactive game "The Phantom Delivery" for the VR Jam 2023.
  • Co-developed the educational game "Multiples of 3 - Bee Island."
  • Worked on the 3D models and animation for the MVP of the VR experience "Sunlink" for the ​AWEXR 2023 event.


Contributed to the VR game "Fireside" for the Deepwell DTX Global Game Jam.

Tanu Luna's work is characterized by her innovative approach to VR art and her dedication to ​creating engaging and educational experiences.

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Tracie

O'Neil

3D Modeler

Tracie O'Neil is a 3D artist and VR developer specializing in immersive digital experiences and ​game development, with a passion for creating captivating virtual worlds and pushing the ​boundaries of visual storytelling. She has worked on and collaborated with a variety of projects, ​including VR experiences, game environments, and interactive media, and has showcased her ​work on platforms like ArtStation and at events such as AWEXR 2023, exploring themes of ​fantasy, realism, and user engagement in digital spaces.


Skills:

  • 3D modeling, texturing, and animation using Unity and Blender
  • Advanced rendering, post-processing, and atmospheric lighting techniques
  • Environmental and architectural design for digital worlds
  • VR content creation and optimization for real-time rendering
  • Concept art creation and worldbuilding for digital environments
  • Technical implementation in game development for both realistic and stylized art styles


Recent Works:

  • Created immersive 3D environments and optimized game-ready assets for Unity projects
  • Developed compelling character models with fluid animations for various digital experiences
  • Designed detailed architectural visualizations and atmospheric scenes showcasing advanced ​lighting techniques
  • Produced concept art and VR-compatible 3D assets for diverse client needs
  • Contributed 3D models and animation for the MVP of the VR experience "Sunlink" at the ​AWEXR 2023 event
  • Crafted interactive media projects focusing on user engagement and immersive storytelling


Tracie’s work is characterized by her meticulous attention to detail, innovative approach to ​blending realistic and stylized elements, and ability to create captivating digital worlds. Her ​technical expertise and creative vision make her a valued figure in the fields of immersive art, ​game development, and VR experiences.

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Our Design Choices

Player Experience​

The Jargon experience is designed to be immersive, playful, and highly interactive. By blending ​real-world objects with mixed reality, Jargon creates an engaging environment where players a​cquire new language skills through interaction. The application is built around a stress-fr​ee and whimsical experience, encouraging exploration and curiosity without traditional le​arning pres​sures.

Ja​rgon The Character

Jargon, the AI assistant, is a cute, owl-like robot that serves as the player’s friendly guide ​throughout their language learning journey. Interacting with Jargon is primarily done through ​voice commands, making it feel intuitive and hands-free. Jargon’s role is to facilitate learning by ​explaining new concepts, providing challenges, and offering encouragement—making learning ​feel like an exciting adventure rather than a formal lesson.

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Wr​istBand INterface

The wristband interface acts as a secondary, supportive UI for displaying essential information ​such as player level, game modes, and language selections. While the main interactions happen ​via voice commands with Jargon, the wristband provides a traditional interface for those times ​when players need a quick visual overview or want to make manual selections. It offers a ​complementary way to interact without interrupting the immersive experience.

En​vironment Design

Jargon’s design focuses on being approachable and fun. The owl-like robot embodies a mix of ​technology and nature, rendered in light pastel colors that evoke a sense of calm and ​friendliness. The surrounding environment is vibrant and full of interactive elements, ​encouraging players to explore and interact with real-world and virtual objects. Together, Jargon ​and the environment form a cohesive, playful atmosphere that turns every learning moment into ​an engaging adventure.

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So​und Design

Sound effects and music are light, playful, and designed to support the whimsical nature of the ​app. They provide positive auditory feedback, reinforcing learning moments and keeping players ​engaged in a cheerful way.

Controls And Player Inpu​t

  • Voice Interaction: The primary method of interacting with Jargon is through voice ​commands. Players ers learn vocabulary, receive instructions, and complete challenges using ​their voice, which makes the experience feel natural and keeps both hands free.
  • Hand Tracking and Wristband UI: Players can interact with their surroundings through ​hand gestures, and use the wristband interface to access more traditional UI elements. The ​combination of hand tracking and wristband input ensures players have full control, from an ​immersive, voice-driven experience to a more conventional interface for specific ​interactions.
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Story and Narrative

Jargon guides players through their language learning journey. The experience begins simply—​labeling objects in the environment to establish foundational vocabulary. As players progress, ​they build on this foundation, forming phrases, sentences, and eventually more complex ​dialogues. Jargon supports players along the way, providing challenges to deepen their ​understanding.


The journey is dynamic, shaped by the player’s environment. By adding or removing items from ​the playspace, or even moving to different rooms or locations, players experience a different ​learning path. Each new environment introduces new vocabulary and phrases, allowing the ​player to shape their own learning experience. The more varied the surroundings, the richer the ​language journey becomes, with Jargon always adapting to guide and support growth.

Ob​ejctives And Goals

The core goal of Jargon is for players to learn a new language through voice-driven exploration ​and interaction. Players use their acquired skills to complete challenges involving pronunciation, ​sentence construction, and contextual vocabulary use—all of which makes learning an active and ​rewarding process.

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Minimum Proof oF Concept

First 3 Months

In the initial three months of development, the team will focus on creating a functional mechanical proof of concept, ​establishing the core game loop. Upon opening the app, players will be greeted by a home screen. From there, they will be ​prompted to grant necessary permissions, such as microphone input and passthrough access, and select the target ​language they wish to learn. Once permissions are granted, the app, Jargon, will collect playspace information to begin ​automatically identifying and labeling objects within the player's environment.


In Level 1, players will engage in word translation exercises, learning the names of objects in their playspace in the ​chosen language.

Progressing to Level 2, players will be challenged to construct and articulate simple sentences. Successful ​pronunciation will allow Jargon to perform actions within the playspace, enhancing the interactive and immersive ​learning experience.

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Vertical Slice

Next 3 Months

Over the next 3-6 months, the development team will focus on expanding the initial game loop and progressing towards a ​vertical slice.


This expansion will include the integration of knowledge tests designed to assess comprehension over time. As players ​advance, they will receive progress reports to track their learning journey.


The game will introduce increasingly challenging levels with the objective of educating players until they are ​comfortable engaging in interactive conversations using Jargon in their chosen language.

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What’s Coming

after 6 Months

After several months of development, the team is ready to implement our production feedback loop. We will ​gather player feedback and iterate on our designs to enhance the experience for our players. By listening to our c​ommunity and prioritizing the most requested features, we aim to provide more value and enjoyment. A​dditionally, we have our own exciting feature ideas that we're eager to introduce.

Role-Playing: This feature transports players to another world, ​allowing them to take on different personas. Players will need to ​listen attentively and act out the scenarios presented to them.


Scavenger Hunts: Players will receive a word in another language and ​must find the corresponding virtual object hidden in their play space. ​Be prepared for a few playful tricks along the way!


Escape Rooms: Team up with a character named Jargon and use another ​language to communicate and solve puzzles to escape a room within the ​allotted time.

Our goal is to create an experience that players love, and your ​feedback is crucial in achieving this. We look forward to hearing your ​thoughts and making this journey together.

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How does the JargoN Work?

Jargon first collects data from both the player's voice interactions and the mixed reality environment. This information ​is compiled into a prompt, which includes the message history, a system prompt, previously learned words, and any ​available scene functions.


Jargon processes these inputs to determine the best response.

Once a decision is made, Jargon can execute several actions:


  • Function Calls: If Jargon decides to call one or more functions, the app executes these to perform specific tasks.
  • Structured Output: If Jargon generates a structured response, such as a lesson plan, the app updates the player’s ​interface accordingly.
  • Text Response: If Jargon responds with text, it is converted into speech using Jargon's voice and played within the app


Jargon is capable of employing all these response types simultaneously in a single interaction, ensuring a dynamic and ​engaging player experience.

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Monetization Strategy

Early Development and ​Player Feedback

In the first few months of development, Jargon will be free to use as we work towards proving ​the concept and building a vertical slice of the app. During this phase, our focus is on gathering ​valuable player feedback to refine and improve Jargon for a full production release.


As players interact with Jargon, the app will generatively produce new language content, whic​h incurs a small cost for each new generation. To mitigate this, we plan to cache generated content​, allowing it to be reused across different features of the app, such as knowledge tests, reusabl​e lesson plans, and a growing word bank. This caching approach reduces the need for repeate​d content generation, saving costs over time while still providing players with a rich experien​ce.

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Credit and Subscription ​Models

With an increasing player base and the implementation of database solutions to store generated ​content, these generation costs will gradually increase. To manage this, we plan to implement ​one of the following monetization models:

  • Credit System: Players purchase credits that are used whenever new content is generated by ​Jargon. This provides a flexible, pay-as-you-go approach.
  • Subscription System: A monthly subscription that offers unlimited content generation for ​the duration of the subscription. This appeals to players who prefer consistent access without ​managing credits.
  • Hybrid System: A combination of credits and subscription, where players pay a monthly fee ​and receive a set amount of credits each month, providing a balance of flexibility and ​predictability.
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Use of Credits

Players will use credits primarily when new content is generated, such as exploring a new ​environment and learning new vocabulary or phrases, generating new lesson plans, or ​advancing to conversational practice with Jargon. Since previously generated content will be ​cached and reused, credit usage will be limited to situations where unique, new content is ​required, optimizing the value preceive.

This approach ensures that players pay for new and personalized content while enjoying ​ongoing value from previously generated learning materials, creating a sustainable model for ​both the player and the development of Jargon.


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Additional ​Thoughts

Over the past few years, AI models have shown a clear trend of ​becoming both more powerful and less expensive. From GPT-3 to ​GPT-4o and Llama 3.1, these advancements have brought more ​capabilities at reduced costs per input/output token. As we continue ​to use these evolving services, we expect that the costs for inference ​and fine-tuning will decrease over time. This trend will enable us to ​implement cutting-edge models to enhance Jargon while also ​making it more viable to fine-tune or quantize models that are ​already “good enough” for our specific use cases.


In the coming years, we also anticipate support for even more ​languages, further expanding Jargon’s capabilities. This will open ​up opportunities to introduce advanced, specialized content, ​including niche areas like technical jargon, business jargon, medical ​jargon, etc…—catering even to native speakers who want to deepen ​their expertise.

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If the costs of using these models do not decrease as expected, the ​advancements in computing devices may provide a viable solution. ​Smaller, “good enough” models could potentially run directly on the ​client’s device using Unity Sentis (Unity's Neural Inferencing Engine), ​which is currently in beta. This approach could significantly reduce ​or even eliminate inference costs, while also improving latency by ​avoiding reliance on server communication or external APIs. ​Running models locally would allow us to freeze them when no ​updates are needed, reducing maintenance costs and shielding us ​from disruptions caused by changes or the discontinuation of third-​party services.


Ultimately, Jargon stands to benefit from the ongoing improvements ​in AI model capabilities. As models become more powerful, respond ​more human-like, and become more cost-effective, Jargon will be ​able to focus on what it does best—delivering an engaging, contextual ​learning experience. These advances enable us to improve ​continuously, while letting Jargon grow alongside the best AI ​technologies available.